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The artstyle of the game was good, the sprites and his movements looked nice, it's even nice to see that there is a menu and a quit button that's accessible
However some problems
The game was supposed to be a fighter not a platformer, perhaps if it had enemies that would spawn preventing your platforming i could consider it a fighter
Jumping wasn't as good as i had hoped, it didn't feel like our character had any weight to him.
When dying in V3 of the game, it doesn't respawn but instead shifts the viewpoint to the outside

What I had realized is that the game world is surrounded by terrain meaning that the game is taking up more resources than it actually should.