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(2 edits) (+7)

I like the art style and the humor of the game! The mechanic reminds me of "little alchemy" but because of the possibility of hints from the customers and the riddles it's less random. Too bad the adventure part was so short. I enjoyed the dialogues a lot and especially Kraft's sneaky face.

The only thing I didn't really like was that there were many recipes to discover that you don't even need.

Suggestions: 

- the ability to delete something you crafted out of the inventory
- showing the result of what you are about to craft (after discovering a recipe)
- maybe some generell hints you can collect through the game and use whenever you are stuck