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and for the right click for ghost, since it could be shortened maybe decrease damage as charge time shortens, so that it wasn't too broken

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If it doesn't work out with balancing, I'm sorry for a terrible idea, just hoping to see some change lol, sorry for long and consistant comments

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i really like your suggestions , ill definitely keep them in mind for the next update, and the long comments are fine! thanks for enjoying my game so much :)

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of course, I'm excited for the next update, well thank you for hearing me out! You'll be hearing from me again next update or when I find new ideas, until then have a good time!

hey, how is this wonderful dev doin?

Im doing quite well, thanks for asking :)

I have actually made progress on an EXTERMINARY update, but ive chosen not to release it ( yet? ) because i put most of my focus into learning Godot, and making small projects and such in it.

As for the EXTERMINARY update I cant speak on when it'll come out, and it definitely wont be a large content update like the game usually gets. I have some big content planned ( post-final boss ) and its mostly in, but its all WIP.

So thats the state of the game right now. Definitely dont expect the update anytime soon, but just know its something I want to do. :)

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Thats great to hear, I hope your projects go well. After this game iv'e been wanting to learn game creation myslef. And dont push yourslef too hard, Any update is welcome! It's a cute game that feels like ror1. I like it alot, I wish more people played with the idea, I look forward to your future projects

Thank you! I hope you find yourself enjoying game dev if you get around it it! And i believe you'll enjoy some of the new stuff I've been working on :)

I bet, I've been quite busy so I haven't gotten to game development yet but I'm starting to make room for it. I am quite excited to see what you have in store. I don't think I mentioned this but I really appreciate you being active in your game community, it's very helpful, and just makes for an overall pleasant community.  Thank you!

Also, hows godot goin?

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Goodluck with game dev, its difficult but rewarding. And thanks! I really enjoy interacting with people who enjoy my work, so I'm glad it goes both ways!