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(+1)

hey thank you so much for playing and for the feedback!

you’re correct, I haven’t done too much balancing yet while I’m still adding lots of new features and stuff. I do always make sure to beat the game at least once before updating on itch.io but yes this most recent build is really over the top difficult. This is the first build with “sturdy” and I think giving it to the non-boss knights was a step too far.

I’ve been trying to update the itch version every Tuesday – this week there won’t be much changed thanks to the game jam but I did fix some balance stuff.

(+1)

It's cool you're updating frequently! About the sturdy modifier, I did encounter a bug that happened twice- It will sometimes be applied but not apply the indicator onto your character. It still saves them from death, but just doesn't show the S. I think this happens if one character takes the sturdy modifier more than once? I was heavily relying on the strategy of stacking one unit with health and praying for heals.

(+1)

ah yes that stupid bug! I’m pretty sure it’s fixed locally but who can say for sure with nebulous bugs…. “make one gigaunit with enormous max health and pray for Hot Springs” is probably the dominant strategy in the current build yes – tomorrow’s build introduces the “healer” attribute that should allow for a little more diversity of strategy.