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> As for the brain scrambler, my trickery kind of worked for a moment even though you were taking notes. I guess it's not a viable idea in the end because it's immersion breaking.

Ohhh, ok, I see what you were going for. Then I wouldn't necesarily give up on the concept of just fucking with the player then without really explaining it to him. Maybe you could fuck with the player in a really direct and obvious way at first just to set the player's expectations.  I think with something like that, when my password didn't work I would've leaned more towards 'oh wait is that shit happening again?' instead of 'is this a bug?'. Maybe.

> The password accessability is kind of tricky to improve... I guess holding shift key to enter or open might work out?

Maybe? Doesn't seem very comfortable though. My key complaint is the fact that an important function of the game is three clicks away: 1. clicking menu arrow, 2. clicking password, 3. clicking on the text bar, and then type the password. It's not the biggest of deals, but I did feel a little bit of resistance every time I had to enter a password.

> As for the question from the video, my other project is Space Dementia.

Ohh shit, you're that one engine dev. You're goated.

> Thanks for playing, you made my day!