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A workaround I found for editing/deleting chips is going to AppData\LocalLow\Sebastian Lague\Digital Logic Sim\SaveData\ and removing the chip TXT files (or if you know how the app reads the data you can edit the file)

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I use Linux (distro usually doesn’t matter) so that wasn’t great, but that gave me kind of a hint of where to look; thanks for the insight.

(For anyone else using Linux look in ~/.config/unity3d/Sebastian Lague/Digital Logic Sim/Save Data/SCTK/.)

This is a good workaround. Thank you for the idea.

Better facilities for managing chips would be great when you have lots of them. - Making a new one with the same as an old one should ask you if you’d like to overwrite the old one instead of doing nothing.

I very much agree