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It was a blast!

Here's some bugs I found:

  • If you're playing with the gamepad and accidentally bump your mouse, the camera zooms out and all you can see is darkness when you move with the left stick. Moving the right stick appears to solve the issue.
  • If you're walking in the same direction that your aiming when you fire off the second tutorial weapon, nothing comes out, even after charging.
  • When fighting the "giant frisbee" (as Rei called it), I noticed that I could face away but my bullets would still track toward it. That's fine with me (mitigates my skill issues lol), but I figured I'd mention it anyway.

And some feedback:

  • I felt like rolling was a bit sensitive for my liking.
  • I think the second weapon in the tutorial should fire off a really small weak beam or give some indicator that it needs to be charged for the full effect.
  • An indicator pointing to where enemies are would be useful if they're off-camera, especially in the bigger maps.

And of course, what I liked:

  • I liked the small amounts of homing the bullets have. (Either they have a bit of homing or I'm better at this kind of game than I thought!)
  • I only have complements for Rei's design. Green hair all the way! I also like the little details with her portrait - how she winces when she gets hurt and blinks every so often.

Really good stuff so far! I look forward to following the game's development :D