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Hi there, that part of the game is not yet available on this test. What will happen is, after the player completes this level the player will have to decide with for example:

Option A - go to town A or  Option B - go to town B. 

Depending on the quests and how he approached things in the game. if the player chooses to go to town A. then the player will never ever see what's in town B. unless he goes to another playthrough. this goes the same if the player selects the other option B. won't be able to go back and see what is in option A.

I have planned it as a branching type of levels which there will be levels, towns, or rewards that the player will not be able to experience once the decision is made.

In short, once you choose something whether it is between towns to go, or rewards to receive, or quests to follow. you will not ever see the other side of it unless you replayed the game.

I'm still working on it and will let players try it in the future.

(1 edit)

Seems cool

I think its very hard to make a lot of level since the level design is node branching

^_^