There was more there then I expected, and I was surprised when it ended in the Sportsbar, at that Point I was immersed enough to want more. That being said, environments are ugly, but not thanks to the models or the mood or anything ,just because its all empty blocks. The few Things that are there fit well and look good, I like it. No Enemy AI yet, and you can't die it seems. Also combat is clunky and doesn't seem to register hits sometimes. I wish the Letter would've been picked up instead of stayed on the floor, and I wish I had an Inventory to look at stuff I already have with me. But I understand that its probably too early in development as of yet. Hope to see it continued tho.
Player moves too slow for my liking, just a bit faster would be nice, Camera controls on the Parts where it moves with the Player feel a bit sluggish, and movement controls after a Cameraswitch are tough. I don't know how its usually handled or how it should be handled, but if I keep the direction on the Controller, it moves me into the current direction, which is fine. But then changing direction doesn't change them according to character, but to world layout? So if I hold the stick up to move right, since I just swapped screens, and then tilt it to the right, I continue moving right, when I was expecting to move down? And when I turn it back up I start moving up or something? Fixes itself completely once I let go of the stick after a camera swap, since it fully aligns itself to world then, but I don't know how you'd do it on those Screenswaps. Probably not like that.
Attacking was displayed as being on circle but was on square. Pressing start in the beginning only worked on pressing start, which opened up Steam. Would prefer if it was any key.
Again, while theres not really anything there, I expected less. Was pleasently surprised, and despite it being maybe 5 minutes of walking, got lost in it. Would love to see more of this next DD. Some proper Level, a nice title, fully working mechanics on combat and Inventory, etc.