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(+1)

Hey!

I streamed your game last night. Overall, I thought the art style was definitely unique, but the game design is really lacking in the clarity department.

I think one of my biggest annoyances with this game was the inability to go backwards. Once the player has transferred to a different room, they are unable to go back to the previous room, making exploration very tedious as I would constantly need to spam the Q button to return home.
The rules of the game also seem to be inconsistent. One time when I exited the bed room, I was taken to some area in The Back Rooms, next time I exited the bedroom, I was taken to a lemonade stand. I have no idea how to go specifically to the lemonade stand, or to The Back Rooms, it just seemed to be random, making the process all the more of a nuisance considering that the playground puzzle makes no sense, and the only way to access the puzzle is traveling through the lemonade stand, and it seems there is a failure state (maybe?) for selecting the wrong path with the playground puzzle taking me to another area where I cannot backtrack, forcing me to repeat the same rooms over and over in a trial by error.

I like the game's weird atmosphere, but the game is unapproachable in its design that leaves the player feeling alienated and uncertain.

If you'd like to watch my experience with your game, I've linked the archive below. You can click the timestamps to jump to when I start playing your game.

(+1)

Yo! Thank you for the feedback.  

Darn, I REALLY should learn how to guide the player without dumbing it down too much. Seems to be a consistent issue.  

There *is* a solution to every one of these puzzles, but absolutely everyone who I saw streaming my game completely missed the point... I'm pissed lol. There is a post-it note in Mac's office that shows a right combination for jungle gym!!!! Arrgh! :'D