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Interesting game by Haoxuan! I very much like the concept of falling being expressed by the constant downfall of the character. Your main objective is to reach the end! Also, this reminds me of digging, like my father's long long legs and it is interesting how a twine game can be similar to a GBStudio Game.  The game takes place in a constant width, where your focus is just to go down. The camera movement which prevents you to see the whole game level also challenges the player to take chances in falling down.  The space used in the game can be described as adequate, I will prefer if it has lesser width as it will probably enact a feeling of being cramped more. Here having a large space is also great, allowing the player to experience more choices of platforms when falling.