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First of link to the recording of me playing the game:

https://litter.catbox.moe/vsemk1.mp4

No commentary. Expires in 3 days.

I played linux build with keyboard.

I'll have you know I played a lot of SSX (the first one), so I cannot help but mention differences/missing things when it comes to controls.

You added a lot when I compare this version to DD46's version.

You are probably aware of things I am going to mention below, and just did not have enough time to implement them, but I am going to mention them so you know what to maybe prioritize for next DD.

If I remember correctly, SSX used same buttons/analog for rotating in air as movement steering, but in tricky madness they are separate controls.

If I want to use any board grabbing trick on keyboard, I must let go of wasd keys.

Holding jump key should stop you from turning. It's so you really need to commit to your jumps, and plan them ahead.

I hope in future the speed boost is going to work like in SSX where you don't use it right after landing, but you can save it for later.

I would like to see trick score multiplier floating pick ups.

Really good progress. I had fun.