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This is Water Walls Heist.

I would use long to medium range brawlers or throwers.

Code: P2lkPTc2NEY4OENBQjZCOTMxMyZtYXA9VFVGUVh6RTE=

Good design, but try to make the map symmetrical ;) And avaoid having spaces that are only 1 tile wide. I can see some between the fences and water.

I hopefully fixed some of the areas and made it symmetrical