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It definitely tackles the theme, but the gameplay feels like a chore with not much happening. The wasteland is barren but like.. very barren, to the point where you're just staring at the same times scrolling past your screen.

The ending left me wondering "Is that it?", it surprised me a bit.

That said though, I think the task itself to fix the pipe was pretty interesting, but I was expecting something else to happen while doing it or right after doing it.

Thank you for the feedback!

The game is definitely intended as somewhat of a isometric walking sim. That said, we still have a lot of work to do to make the walking and exploring feels more inviting and less of a chore.

There are a few different endings that should give you some knowledge about the world. My guess is that perhaps you've stumbled on our first one, which is pretty straight forward by design.

Cheers!