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[time]:31/10/2022 19:04:06

[type]:Exception

[exception message]:FormatException: Input string was not in a correct format.

[stack trace]:System.Number.ParseSingle (System.String value, System.Globalization.NumberStyles options, System.Globalization.NumberFormatInfo numfmt) (at <44afb4564e9347cf99a1865351ea8f4a>:0)

System.Single.Parse (System.String s, System.Globalization.NumberStyles style, System.Globalization.NumberFormatInfo info) (at <44afb4564e9347cf99a1865351ea8f4a>:0)

System.Single.Parse (System.String s) (at <44afb4564e9347cf99a1865351ea8f4a>:0)

GameManger.LodeByXML () (at <43e1442243e843c29cd7f10f255e0117>:0)

GameManger.StartButton1 () (at <43e1442243e843c29cd7f10f255e0117>:0)

OptionUI.<SetStartUi>b__30_0 () (at <43e1442243e843c29cd7f10f255e0117>:0)

UI_Button.OnPointerDown (UnityEngine.EventSystems.PointerEventData eventData) (at <43e1442243e843c29cd7f10f255e0117>:0)

UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerDownHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at <0abde82649064dbcb72ec3ecb4886cca>:0)

UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at <0abde82649064dbcb72ec3ecb4886cca>:0)

UnityEngine.EventSystems.EventSystem:Update()