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I'm having a similar issue with a different error. At some point, all of my saves stop working and I have to rollback to an older save before hinterlands 3. I've been trying to isolate it but having trouble. My saves all seem to work, then I take a break and come back and they all break at once.

```

I'm sorry, but an uncaught exception occurred.

While running game code:

  File "renpy/common/00action_file.rpy", line 462, in __call__

AttributeError: 'StoreModule' object has no attribute 'all_locations_achievement'

-- Full Traceback ------------------------------------------------------------

Full traceback:

  File "_layout/screen_main_menu.rpymc", line 28, in script

  File "renpy/ast.py", line 922, in execute

  File "renpy/python.py", line 2218, in py_exec_bytecode

  File "renpy/common/_layout/screen_main_menu.rpym", line 28, in <module>

  File "renpy/common/_layout/screen_main_menu.rpym", line 35, in _execute_python_hide

  File "renpy/ui.py", line 298, in interact

  File "renpy/display\core.py", line 3276, in interact

  File "renpy/display\core.py", line 4100, in interact_core

  File "renpy/display\layout.py", line 1062, in event

  File "renpy/display\transition.py", line 48, in event

  File "renpy/display\layout.py", line 1062, in event

  File "renpy/display\layout.py", line 1062, in event

  File "renpy/display\screen.py", line 720, in event

  File "renpy/display\layout.py", line 1062, in event

  File "renpy/display\layout.py", line 1062, in event

  File "renpy/display\layout.py", line 245, in event

  File "renpy/display\behavior.py", line 979, in event

  File "renpy/display\behavior.py", line 914, in handle_click

  File "renpy/display\behavior.py", line 329, in run

  File "renpy/common/00action_file.rpy", line 462, in __call__

  File "renpy/loadsave.py", line 768, in load

  File "renpy/loadsave.py", line 63, in loads

AttributeError: 'StoreModule' object has no attribute 'all_locations_achievement'

```

Same here. Any save I make during the hinterlands 3 keeps breaking. After a bit of testing I’ve found that  they start to break after selecting a location to explore on the first day.