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oh for sure. we'll see what happens when I get to that point. that scene was definitely one that i underestimated back in the day. honestly, i think it's still sort of an allegory to why so many of these games get abandoned. people start creating a story then they create 5 or 6 different love interests and by the 3rd or 4th update realize how quickly things have expanded. if you have a large team working on things, it's probably not that bad but I could easily see me including 5 routes in the story and going 6 or 7 game updates before I actually included a route that someone was interested in. Which makes the development take ages. Hell, I only have really one or two routes depending on how you interpret this project and it still took me 4.5 years to get the story out.