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(+1)

nice idea but simple sugestion, set the spawn wave for the bone throwing skulls for after the 3rd wave as it gets somewhat hard to get past a army of them

(+1)

That's a really good suggestion. Since I made this for the Godot Wild Jam #50 I didn't really have much time to balance everything, but I definitely feel like changing up waves, adding new enemy AI, and different attacks (while also taking more time to balance things, and create better wave structures) will make the game feel a lot better.

specifically i think the bone throwing skulls cause the player to just run around in circles, especially in earlier eaves when the player hasn't had a chance for any speed upgrades.

Sorry for rambling haha.

Thank you so much for playing my game, and for the great feedback!

(+1)

IN regards of the rambling it's all good.
I acually got a lucky run right after writing the comment and was able to actually beat it.
I'm a sucker for these kinda games as of late and your's has most certainly potential especially with the kill enemies in specific areas to grow stronger, haven't seen any who give it this kind of a spin, quite refreshing really.

IF you're willing to keep working on it I'll bee looking forward to your progress andwill keep an eye on it.
Keep it up.