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Known Bugs and Issues in v0.3 Sticky

A topic by Euphionia Official created Oct 22, 2022 Views: 129 Replies: 9
Viewing posts 1 to 4
Developer (1 edit)
  • Second player doesn't interact properly with some objects, known objects include:
    • Pushable blocks in the great tree
    • Minecarts in the Mines
    • Torches in the Mines
    • Rocks in the Mines
    • Save blocks, People, and Doors are intentionally non-interactive 
  • The Camera in 2-player mode doesn't react well to every environment. in some areas, this causes:
    • Unusual movements to background objects
    • Ability to scroll in areas where the camera should lock in place
    • Fast paced scrolling between portals 


  • Prompts above/around objects sometimes trigger when they shouldn't
(+1)

Not related to bugs but in general: how do you advance?
I can do the tree climbing to the east but still not make it onto the cliff since its too far away.

on the left I can amke it barely through the water to the item there but then drown. item isnt shown in any of the menues so no idea what it does.
Well I cant make it back out of the water before drowning anyways.

so no idea how to advance. got the thingie from the trees too, but again no idea what it is or does since nothing showing up in the menues.

good game, even though it kind of lacks explanations at some point

Developer (1 edit)

"not make it onto the cliff since its too far away." Are you holding the run button for momentum?


"barely through the water to the item there but then drown". I should add some sort of explanation, the western water area is meant to be accessed once you have a way to breathe underwater(which you get later). The item collected there should be #4 in the Equip sub-menu. I'll be sure to add some type of warning or hint there! Thank you for the feedback 馃憤

Run button? :O
I know that right shift, c and v on the keyboard are supposed to do something but I pressed them and kept pressing left or right short and long but didnt see any change so i assumed that I just dont have an item yet that will give me the associated ability.

Yeah, the water thing makes sense sicne there is no air bubble pocket or anything, so with limited air that area seemed impossible anyways

(+1)

Oh now I see it in the controls....

Was already weird enough that you make the game mvement with wasd but putting the jump key to the up arrow.
weird choice of controls but whatever.

will try that run button asap, see you until I get stuck the next time :-)

(+1)

Have played it till the the shrrom area, having beating the tree guy and the 8-legged beast.
gotta take some break before I continue :-)

Developer

There's a reason I added fully customizable controls, everyone prefers their setup differently, and this was anyone can play however they like. One thing I could try to do is add a sign of some sort at the beginning of the game to show the player's "current button mapping" or something like that. Like a list of all the actions and what button triggers them. 

(+1)

so I think I have beaten every boss, including the deep sea thing far to the east.
Is this game over then?

it might be just me but despite all the random things 8that always lacked any explanation) I literally NEVER saw any item in the "key item" section.
Jsut the empty backpack there.

only found like 2 outfits from what I can see.
like if I go left and right thorught the "euipment" section, it jsut switched between standard outfit and deep sea outfit.

Developer(+1)

"so I think I have beaten every boss, including the deep sea thing far to the east.
Is this game over then?" this build has 4 bosses(Still wip). One in the Forest, One in the Mines, one in the Desert, and one in the Ocean. If you've beaten those, then yes. 


""key item" section" Game is still WiP, the Key Item Section is only a placeholder(explained in the game description). No worries, by the time the game is finished, it'll be fully functional.


"only found like 2 outfits from what I can see." There are currently 3 outfits, the third(fully optional) one is in that body of water to the west at the start of the game. It's supposed to be a "secret" item of sorts. 


Thank you again for all the input, I'll strongly consider all of what you've said when I work on the next version. Explanations are something I've struggled with for a while, because I'm trying very hard to not "hold the player's hand" as they say. I tend to lean too much into the "figure it out yourself" direction and I should really find a better balance. 

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