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Love this game! It and Infested capture the atmosphere of the old Kemco games perfectly.

First, let me say how much I LOVED the keyboard hotkeys to select actions. This little quality-of-life tweak makes playing the game much more enjoyable. Much as I loved Shadowgate, Deja Vu, and Uninvited, the slowness of having to move the cursor around and click on verbs definitely made actual gameplay more cumbersome, so this was a really welcome feature.

I'm also really impressed with how well you succeeded in coming up with a completely original story while still capturing the feel of the NES Kemco games. Well done!


I do have a couple of pieces of hopefully constructive criticism for future projects: [SPOILERS]








  • I completely missed the fact that the fruit regrows in the same spot over time. Unless I'm overlooking something, there wasn't any hint that this was the case in-game. After obtaining the first piece, I wandered around for ages trying to find the second piece – I figured there was another tree south of the desert or something. It never occurred to me to revisit the screen with the fruit tree since I thought I'd collected everything that screen had to offer, which led to a lot of frustrated wandering around. I eventually had to check out a walkthrough video on YouTube to find the solution. Maybe a bit of text along the lines of "You notice a bud already beginning to regrow from where you cut off the fruit. Perhaps fruit trees grow faster in this magical land?" after you take the first fruit?
  • The cicada puzzle was also a bit opaque. I could tell it was supposed to be a clock face, but I thought the solution must require a specific time, since that was the case with the earlier puzzles for the sun and moon. I eventually managed to brute force the solution, but didn't realize that the solution is the current time whenever you happen to be trying to open the lock. A cryptic inscription hinting in that direction would have been a good addition. I'll acknowledge that this one is more subjective, though – perhaps the solution was more obvious to other players, and just didn't click for me.

All in all, though, I thought the puzzles were generally very well balanced – just enough hints in-game to point the player in the right direction without holding their hand completely and making the game boring.

Looking forward to your next project!

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Thank you so much for the kind words and I'm very glad you enjoyed the two games. Those criticisms were most definitely constructive and helpful. Very good point about the fruit. I can 100% understand thinking you needed to find a different fruit somewhere else. The Cicada puzzle could have used a hint somewhere, for sure. 
I'm currently working on several projects at the same time, but one of them is another Macventure, so I hope to get even more balance in the puzzles and gameplay, so thanks for the insight into your playthrough.

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Glad to have been helpful. I love Macventure-style games, so I'll be looking forward to your next project!

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Not sure if you are aware but there is a Kemco/MacVenture compilation on Steam where you can use a mouse. It's called 8-bit Adventure Anthology: Volume I. It's only 8 Bucks.

Thanks for the heads up! I had already played the remake of Shadowgate they did a few years back, but missed this one.