Pretty okay, like the graphical style/music/enemies. Noticed some bugs/issues though:
BUGS
- For some reason I had a second "Wet paper note" in my inventory after dying and restarting
- Mouse cursor appeared after pressing ESC to see the menu and stayed on screen after closing the menu, after this happens you can't turn the camera properly (Workaround: open the inventory and close it and the cursor disappears for a quick fix)
- Some words in texts have an underscore after them, for example the "Old Note" has "but it's actually somehow_changing reality around us"
- Enemies get stuck on chairs sometimes
ISSUES
- The game tells you to press E to interact with objects in the "tutorial" dream even though you've already had to have pressed E to open the door at the beginning (maybe move the message to the first door and remind people about E at the second door)
- After escaping from enemies by entering a room the player might be doomed if the enemies are right behind the door and players don't have a lot HP left as they swarm the player right after going back into the same room with the enemies (maybe put enemies on a small cooldown timer so they can't move when leaving a room so they can't instagib a player, give the player invulnerability for 0,5 seconds after exiting a room or return enemies to their original starting positions after a while for example)
-Maybe buff the snacks a little, they give very little HP compared to medkits
- It's annoying to play the "tutorial" over and over again after dying (a skip button that appears in the bedroom after completing this section at least once would be nice)
- The pistol needs a reload sound, weird to hear nothing
WISHES
- More music, a bit repetitive to hear one song all the time
- More props on the map, maybe mats or different kinds of seats etc.
- Save function, maybe something like typewriters from Resident Evil that fits the game's setting