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(1 edit)

**A wild review appeared! (v00.21)**

"Congrats on the good review. It's obvious you've put some work into the game so far. 


Some things I liked were...
- use of the shader, it worked well with the simple environment.
- the level of darkness was good as was the light placement.
- the wiring puzzle.
- using doors in different states, some broken, some left open, etc.
- music and sound was great

Some things that need work...
- key placement/use of keys. Think of more inventive ways to provide access besides doors and keys.
- the BOSS is just too big, walking and reaching through ceilings and walls. He would work well in a much more open environment.
- menus of course. I know that's something normally done last but since you're presenting this, you may want to consider it now.

I think three levels is a good idea and limit for this engine, and if they're good levels then you've got a win. The only other thing I can add is keep polishing."

- xplosys, from the TGC forums