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This is due to a webGL memory limit.  I just put out an update that attempts to address this.  

No worries, just giving feedback.  Its a good mechanic.  Might consider some quality of life upgrades if bulk purchasing or the ability to set sliders to have the incubation controlled less than manually.

Great feedback.  Yeah, I think RN there's a lot to do at the beginning of the game, but once you have all the capsuled upgraded it's mainly just a waiting game.  I plan on adding more upgrades and another item that will give players something to do.

I did have the idea to allow users to create capsule groups.  Changing the incubation clone on one of the capsules in a group would change all of them.

The update also introduced orders which I think makes the game a whole lot more fun.