Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Day 19

I'm trying to conceptualize the trimmed down version of AI behaviors. For now I have a non working code stub that just determines manually the vague order of actions, I need to wire back the decision themselves to make an AI act again during its turn.


To avoid stalling while I'm trying to make up with smaller scoped behaviors, I also implemented a damage indicator. I'll probably set up a better version to allow having multiple indicators and the ability to pop them up during the attack animation, but for now that'll do it.