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This is my third devlog in which I talk about using Kitbashing to create pixel art for my game. I talk about PixelBasher, a bit of game story and how Im using this art inside Unity. I have been using this software called Pixelbasher to build structures for my game and it has been not only a straightforward experience but a fun one too. In this devlog I talk a bit about the backstory of the game but mostly I share how this thing Pixelbasher and how I go into implementing the graphic into Unity.