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(2 edits)

This is my second devlog in which I talk about procrastinating working on my game, where I left off months ago and how the code of the turn based combat system works. This is a very personal one as I talk about going into my own pocrastination hell as even though I was working and being productive on other stuff I was afraid of going back to work on my game. Also what I share inside this video about how the combat system works is a very superficial explanation so I created more in depth videos about how that code works. It is a very interesting system which I learned in a Udemy course in spanish by a guy called Juan Gabriel Gomila and it can be very scalable and modular because it uses this things in Unity called Scriptable Objects which can make your life better inside the engine.