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(1 edit)

Hi Marandal, can you specifiy which part does not match the license from my Web-page with the one inside the package? I wanted to create a license that is similar to what Epic Game has for its marketplace products. Maybe there is something I overlooked, but in general, I just don't want the assets to be resold just as they are so that they need to be changed, modified or remixed in a way. When this assets are used (packaged) inside a game, this license should fit for my customers demands. Nonetheless, I will be happy to improve my products license with your help and I am glad that you contacted me on this. Have a good one!  

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Thank you for replying.
It was this little bit.

" A project with more than ten team members might be considered a non independent development.

In this case another license is needed"

Right now i'm the only Dev, but if one day i have more than 10 people working with me,
I'd preffer to avoid any possible legal encounters in the future.

Thanks again

Welcome back Marandal,
I noticed this too and changed it. The detailed description of this change is available in the devlog section for this product.

In short, you don't have to bother. The license you aquired through the web-page is (still) valid and the license inside the product should just elaborate the terms in more detail. 

Thanks for letting me know this so I was able to improve the customer experience. 

I will update the other products in the same way asap.
Have a good one and keep it up! 

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I appreciate you taking time to help me out.

I'm going to follow you in-case you put out more Amazing sounds in the future
and check out your other packs.
These sounds are soo good in a Sci-fi Environment.

i'll toss you a link when i use them in a game. 👍
Thanks again!

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I am actually trying to update this package in particular. Because this is the oldest one and the first product I made. I learned so much since then and I could add a lot of content. But I had to delay the update so often, that I went silent of when I am planning to release it. Which is not how it should be, but I did not give up trying to actually finish it.

But I want to do a great overhaul of most of my products until this year ends that I can tell you for now. I hope this can happen, but its crazy how much time is needed to actually get assets to a final state and even then a little bit more time to release them fully and issue free.

If I update this product, the same rules apply for this products as with my releases on the epic games marketplace. You will get the updates for free. I felt fine doing this until now and I will just continue that.

Btw. that also means you can tell me what you would want to have added in this package. I will try to work on it if possible and let you know about it. 

Have a good one, and thanks for tossing me a link when you used the asset pack. If its a YouTube video, I will put it on the featured section of my channel! 

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More updates!? well i'm looking forward to that.

The reason it takes soo long to put these out, has-to be
because you're putting soo much work into making them good.

I didn't know you had an Epic Marketplace, i'll check your uploads there too.

Sounds i want?
Unique Industrial sounds, like a machine opening,
mechanical Door-latch, Levers; But those aren't exactly ambient.
Edit: or are they?

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They can be mixed into an ambient though. And its actually something that the epic games marketplace staff wants to have included and its quite practical for some customers. For me its not a problem to arrange these samples into an ambient mix so that is totally doable after all the samples are created and even if the package is already out. 

And you can actually make ambient mixes yourself, because I try to design these sounds with a certain mindset. They are as dry as possible without any reverb and such. So that way, you can place them inside your world and render down a mix of this ambience yourself. Looping that sounds is a bit tricky though, but you can do it in mostly every daw. They should work as well cut out alpha textures.

I yet have to explain this feature of my sounds samples in a video. Because you can get sound files out there that already have reverb baked in or that are premixed with effects on top of the actual sound and they might work out, but if you need an isolated clean sound, you might have to search a bit.

Its easier to explain the difference how I design sound with my current AnimalSoundSample package. These birds recordings are stripped down to only include the frequency of the bird singing. It was cleaned up precisely with a spectral analysis program and a drawing tablet manually. So you end up with a bird song that sounds like this bird was sitting in a recording booth. I will release a in depth development log about this workflow and also this product to itch.io too. 

I will have to look through my older samples though. Because this spectral cleanup tool is a recent addition to my workflow and changed everything. Its so precise in what you can do with it that I am actually shocked of how much you can cleanup sounds that would otherwise be unusable or would sound unclean and therefore could destroy the immersion . And I value crisp and precise sound when its used inside games just as it would be with textures and models as I explained before. 

The packages are all the same on every platform, so you are only missing out of the ones I yet have to upload here too. I appreciate your interest a lot, thanks again!