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THE FIRST TESTING SESSION IS OVER- THANK YOU FOR PLAYING! 

It is well-known for who is following this tread; We were  ( and will be) very transparent about anything with game related.   From day 1, we always tried to share the updates in this tread.  And the project became more "real" step by step, day by day.  We promised that we will release an demo in 3 months and with 10 days delay we've made it!  

The testing pre-demo version is released and we have showed the game with the community.  To be honest , the first touch was really good and promising for  the new releases.  Over 50  people have played the game , we have got feedbacks and bug reports.  

We have been working on bugs about 2 days and we are very close to release a fixed and improved version of the game ; 

Here is a list what we added or improved ;

* Execution ; Astarte can perform execution when the enemy has low health 

*Assassination : Astarte can assassinate from behind of enemy 

*Attacks from the behind cause more damage : Any attack can cause more damage if it is performed from the behind 

*Cosmetic improvements 

*Bug Fixes 

Known Issues: 

* Save system might be unstable for the activated  items in the game

* After opening Inventory, the Hud elements' size might be bigger 

*Combat music might be respawned and overlap with other musics

*However game can be played with gamepad, the icons can not been seen yet 

*Duration icon for consumables is visible even when cutscene is playing.