Aw thanks, really appreciate it! Truthfully, it's still a pretty humble game in a lot of ways, some of which I hope to improve and build on in the next chapter. But I'm glad you enjoyed a lot of it. Writing is the thing that comes easiest to me, and while that's an obstacle on a project like this that also needs great visuals, it does probably lead to the whole thing having more personality and depth than it would otherwise. I mean not THAT much depth, but enough to have fun with.
I think the project in general is the result of two things: me wanting to make a "playable story," and my experience with similar games showing me that while static scenes are fine, raw gameplay can be really hot on its own if it's designed right, and for much longer and in a more dynamic way, because you kind of have the tools to write your own scenes, crude as they are. So I'm gradually exploring that.
But yeah, glad you like the dialog! I suppose the game would be passable without it, but a lot of my testing is just playing through and finding things that feel "off," and the chance to have that extra characterization was definitely not something I was going to miss out on.