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(+1)

Really nice fps game! And also you fixed the problem with gun clipping in game, which is really awesome! The gun animation is really good (I also created a fps games, but still did have those problem, and I think I can learn it by yours). The only thing I want to recommend is to have some sort of responsiveness like when the enemy deal damage (maybe change in some kinds of animations, or use color red as it deals damage) and maybe the health bar for the enemy, cause I don't know if it's going to die soon. But overall, this is a really nice game! Wish you luck on the Jam!

(+2)

Thanks for the comment ^_^

Yeah, the way to fix the gun clipping is by creating a second camera that only sees the gun and rendering it on top of the screen as an overlay. I can give you additional details if you want, but you can find this exact solution on YouTube. It feels hacky, but it's technically the correct solution as you would do a similar thing if you were working with low level logic of OpenGL or DirectX anyway: rendering into a separate texture and overlaying. :)

And yeah, you're probably right, I wanted to avoid adding health bars for enemies so it doesn't feel too game-y and clutter the view. But I definitely need to add something to indicate the damage. Currently I'm thinking of at least adding a little indicator of how much damage was done, so it's clear that the enemies are indeed getting damaged :)

once again, thanks a lot for trying it out!