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I love your comment about experimenting further with the game's mechanics! In hindsight, maybe I should have done more of that as well. Unfortunately I ran out of token count, but maybe if I optimize my other code, I could bring back the shot limit while keeping the new feature of the Iron Egg bouncing off the ship.

We'll see if I have time for that though *shrug*

Its such a cool game, I wonder if you can take it to another platform and do more with it. I honestly could see this being much bigger if you wanted it to be!! what you did with the current token limit was astounding to me ... but im no wizard! haha well done either way

Heads up - I ended up reverting back to the limited ammo system.

To repeat what I wrote in my patch notes:

While the feedback I received was generally positive, I found that this invalidated the core game mechanic of juggling the Iron Egg as a main source of damage entirely. Players reported that though juggling the Iron Egg with limited ammo was tricky, juggling the Iron Egg with unlimited ammo "felt like a chore" - it became too easy and trivialized the entire game.

Looks like I learned another lesson! Just because a lot of people complain does not mean the alternative they're providing is necessarily a good idea haha

I hope you'll give my game another go and let me know what you think! I've kept things like allowing the Iron Egg to bounce off the ship, and also polished up a few more things (i.e. changing button inputs to start, re-start, and continue game).