Day 13
Relax day.
I implemented Tyler Glaiel's AA neibour scaling shader and converted all the particle shaders to use it.


I also took some time to improve the melee animation, added a new particle texture for it so it's more varied. I also added a engine-only scale preview for attack animation editing so I can figure their proper scale.

And I implemented a new K.O. animation, just for the sake of it. I'll eventually record it and post it later.