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Update Day 09-13:

Over the last days I build up a fully functional UI, desplaying Health, the current weapon, ammo, time until next random weapon and time since round start.

Above that, I implemented enemy spawning and difficulty (effectively spawn chance) and ported enemies to ScriptableObjects.

I also put in a system to spawn health pickups, so killing enemies actually does something now. I also consider adding a kill counter if I feel like it.

See you around next time!