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0.11.1 Images offsetting by one pixel and won't go back

A topic by RaptorDance created Aug 24, 2022 Views: 293 Replies: 8
Viewing posts 1 to 4
(1 edit)

Yo, came across a possible bug? I wonder if it's a grid snapping thing but can't seem to figure out what could be causing it. Sorry if it's jus me not knowing how to do something, lol.

But, I followed the tutorial for bones with the lil bird dude, when I go to the point where it tells you to select all and start doing key frames, everything seemed to be okay. But then after putting in a few key frames to mess around, I noticed when messing with one bone, occasionally another one would shift by one pixel. I try to change back to the rest/default position which did work before and still worked on the other parts but the one that moved, it would go back but one pixel off and nothing more, even if I did it a 2nd time.

It would also refuse to go back to that spot, I'm personally using arrow keys to move pieces around cause it's too hard with the mouse for pixel art, for me. I'm not sure if it's related to the arrow key input or not. Each piece that does this over time, all act the same way, off one pixel even after doing default pose button and won't go back to their original spot without a LOT of finesse, like way too much. But it'll also keep doing it when moving, so if I hold up arrow, it won't go straight up, it'll go up like a few times, then diagonal, up a few times, repeat. It's really odd.

Here's a video showing part of the behavior, I can try messing with it more to see if I can find what specifically causes the another bone to move, it seemed to happen while I was moving another piece before hitting the keyframe stuff to save it, I did have the auto keyframe thing on too, maybe that's causing it the moment I move another piece when it happens?

https://i.imgur.com/efkFVaj.mp4 Note: I'm only using one arrow key at a time either up or side only, not two like it kinda looks like in the video.

Also, I did report another bug a while back when I first tried messing with this, that bug is definitely fixed and greatly appreciated. It was cool being able to edit a piece outside pixelover and have it show up in it modified. Thanks for ironing out little bugs like that.

(1 edit)

Hi, I'm trying to reproduce the bad behavior without success. Is it something you reproduce when you reopen the project ? If yes is it possible to get a project with the issue please ?

Thank you for your feedback on your last issue !

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https://easyupload.io/a2oghd

It appears to be happening still but changes how it does, which is even weirder lol. Now it's skipping a pixel when going up after re-opening it. It seems it's doing it to all the parts I think after re-opening it, which it wasn't doing before. Only the pieces that moved on their own, when it would happen.

Oh, after trying on a new project. I came across the bug and I figured out what triggers it.

I add the tracks with transform, so I got four tracks for transform stuff. Then I click a bone in the top left list, one selection, then I go to the window under it to click the key for anything in transform or the whole transform group key. You can see the blue bone "twitch" like it's offsetting by a pixel. But the image it's attached to stays normal and doesn't bug out. But if you ctrl+click a bunch of bones and do the exact same thing, it'll "twitch" the bones but also the images now, getting that off by one pixel thing when using arrow keys.

I think avoiding doing multiple bones at the same time might work around it for the images attached to the bones, even though the bones are moving a tiny bit, it doesn't seem to mess anything up. But it would be really tedious to have to do bones one by one lmao.

If I didn't explain it well, I can record myself causing it, if that helps.

thank you for the detailed way to reproduce, I'll investigate and let you know 

Would it be possible to get a copy of the last couple versions? I had my old one that's 8.3, which doesn't have the issue, but I did come across another odd bug where certain bones will "wiggle" the image during rotations even during playback. But thought maybe the previous version before 11.1, or two, might let me work around it for now. Going to be using it for most of my game's animations, really excited as it's the only one I've liked so far, especially the UX/layout of it.

Sure, can you contact me on discord ? Deakcor#9218

Sent a friend request.

(+1)

Now fixed in 0.12