Hey there, love the asset. Just wondering, are there plans to add a softness/blur slider to the dropshadows? It would be a massive help to what we're doing. Thanks!
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Hey!
That's a really good idea, actually! I'm still in the process of having a better outline/dropshadow shader created by a friend of mine, so I'll forward this to em! Right now, the dropshadows are just the main text pass, but with a different colour applied...
The way I'd get this working is to, as you said, add a blur slider, directly in the shader. STM uses fragment shaders, and there's plenty of ways to do gaussian blur in a fragment shader, so... I guess it's a matter of trying to make the two play nice. I've already messaged my friend, so we'll take a look into this on the weekend!
-Kai
Awesome! Cant wait to see what you guys come up with.
Also, I had another question that came up. Is there any way to pause or freeze the wave/jitter animations (or for that matter, the draw anims too) in-place and then resume them when needed? I cant seem to find anything quite like that in the docs.
Ah, awesome! It's a private property so I just added a setter but that works perfectly to freeze the wave/jitter anims. It doesn't work for the draw anims, but I tried adding a simple bool called "frozen" and added it to this line in the "GetDeltaTime2" method:
return !applicationFocused || frozen ? 0f : ignoreTimeScale ? Time.unscaledDeltaTime : Time.deltaTime;
It appears to work to freeze the draw anims, but I have to investigate further to see whether or not I'm breaking something else by shoehorning this in.