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A topic by Halfling Caravan Games created Feb 09, 2019 Views: 269 Replies: 2
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Halfling Caravan Games on itch

Hey everyone and anyone, I'm just wanting to get feedback from you about this page and what you might improve. I'm not super technically savvy, so if you're talking about complicated HTML stuff you'll need to walk me through it or punt me towards a simple tutorial.

Hi there! I'm quite new to itch.io but hopefully that is not a criteria to give feedback . I took a good look on it and would share a few thoughts about - strictly from the "curious passer-by" viewpoint and with all my knowledge I have on design.

First you want to ask yourself what is you want the visitor to feel and see when he first arrives on your page. As a visitor I click on your profile link for a reason, that is most likely curiosity. I clicked because the name Halfling Caravan Games suggested that yeah this guy is involved in something with D&D, is it maybe an adventure module or a story-driven game about halflings? Then I arrived at your page and my first glance was the girls radiating warm smile in the header image ( cheers to the artist by the way!) My second thought: the title says Writing Adventures, Games & Hacks. So I scrolled and read the first two paragraphs. This cleared many questions up - a veteran GM with many ideas and currently working on his own system. Then I read further to find out what exactly Beta Max is. To be honest I'm kind of a hasty reader, so first I thought it is a digital game engine. I don't know Old World of Darkness you referred to, not even its genre (tabletop RPG?). As I read further it reveals to me that this is technically a tabletop core games system with multiple campaign settings (you wrote "skins") and adventures to play through.  But there are no photos, so I have no idea if this is a tabletop game core rulebook in digital format, or a physical one. This info only gets to me if I click on the "More information" section on product page, which means this info is hidden from an average internet surfer who just scrolls through quickly.

I'm sorry if I misunderstood something, these were my initial thoughts on visiting your profile page. Now some suggestions if I'm allowed.
- Make your header clean, with main title in focus (maybe place it in the left, this is generally what people read first), and let sub-title serve as a short explanation, with smaller font size.
- Header background images should be connected to your project as closely as possible (nice art is OK, if you have permission to use it)
- Include images of the product in the state the end user will experience or use it- for example, if this project involves tabletop gaming, a bunch of dice or printed character sheets, or people playing it. Think of it as a promise to your products future users :)
- Rethink color palette - longer text on saturated background is harder to read. I would suggest something like a light brown or a washed yellow, similar to a parchment  paper.

I hope this wall of text won't discourage you, I really tried to be useful :)

Thanks.

I'll try read this more a bit later. I do come from a TTRPG background, rather than a Computer Game background (I'm one of those Physical Games migrants) so that's probably why the references didn't hit immediately.