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(+2)

great game, I wish it was a little bit more forgiving even if it was only for the flying blocksl, also when groundpounding I would like it better if you had to press down again to keep going down instead of having to letting go of the key just at the right time.

Last thing is that I wish there were a better reward for long combos, if I understood it right the way it is right now there is no difference between making 10 combos of 2 or a single combo of 20 when the combo of 20 is way harder to do.

Overall an amazing game, going through all the games you posted you never cease to amaze me when it comes to making amazing dynamic games with extreme simplicity exploring  deeply every mechanic. I will be looking forward to your next submissions!!!

(+1)

Thank you for the feedback!

For the combos, there is actually a reward for making combos greater than 10 (the 10 first points of the combo are doubled, and the rest are multiplied by 1.5). But the game doesn't communicate it to the player so it is difficult to notice it.

I am glad you like my games, I will try to to keep creating and exploring interesting mechanics in future projects!