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Really enjoyed the atmosphere of this. The designs of the enemies and environments had a much more appealing look of something emulating that ps1 aesthetic. I have seen many devs try do the same and not really capture it as well as it is here. The notes hit a good balance of cohesiveness to where it wasn't so abstract it felt pointless to read but also wasn't boringly straight forward. I was even at some points getting some SCP vibes from the writing.
The only thing I'm really mixed on is the camera moving vertically with the mouse. I was constantly re-adjusting my view to see things better which while tedious also kinda added to the experience in a weird way so I am not sure how to feel about it.
 Any other issues I had are merely a product of game jam constraints and could easily be resolved with time and polish. I do really hope to see this refined and expanded upon sometime in the future.