Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Update Day 08:

Today I worked on the enemy pathfinding and chipped away on some bugs with it. I also tried to improve the overall feel and visual of the current weapons, but I am considering dropping visual design until I have all of the mechanics in place.

Other than that, I added a dash mechanic, that allows to dodge incoming fire.

I am encountering a bug with Unity's    Transform.LookAt()  function, in which the object that I'm rotating, only ever bears the rotation x = 0, y = 0,  z = +/-90

Here's the function, it looks fine to me, but if anybody knows what is wrong, please let me know!

weaponAnchor.LookAt(player.position, new Vector3(0f, 0f, -1f));

Thanks for reading!