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Hi thank you for your kind words. Every single player that enjoyed my game means a lot to me. Especially if they do all the optional stuff.

Haha you didn't make a screenshot of the credits your name will not be mentioned. Just a joke, this is even better, I updated the conditions now because of the walkthrough. I will add your name later today.

The savepoint before the shark is optional the next one was not far away aswell you had to swim through 2 rooms to get to the sunken city again. If I rembember correctly the door of the lower house was closed the upper one wasn't but I will look into it later. I guess the design of the doors is a two edged sword. I wanted almost  every door in the game to be unique to prevent boredom and so players had to explore and try to interact with the world but for the next game I might add doors to the map or make all of them glow even so some doors are already glowing and I had the feeling it wasn't enough. Luckily most doors are optional.

In one of the last updates I added spirit balls to show the way out of the water before the rainforest. I hope that will be enough because I don't know what else I could do. I already more or less softlocked the players before obstacles like this or the bat and hoped the solution would be intuitive enough. 

I want to say that I didn't see any of your points as criticism but I wanted to talk about it or perhaps even find a solution for them.

And to be honest I always get lost or stuck in games with adventure-elements or maybe almost all games. That's why I am so happy that Catlover_mimi made this awesome walkthtough because I often need walkthroughs myself. Every person has a different way of thinking and playing so the only way to prevent players from getting lost would be to add no challenge and no exploration at all.

Thank you again for your detailed comment.