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(1 edit)

Day 7

I added a new direction selection state right at the end of the turn to let the player select where the entity is going to face after the turn, like FFTA. Currently it offers no gameplay advantage, I'll see if I keep orientation around.



In other news, I'm starting to implement scene "score" evaluation to see if I can go somewhere looking like a game AI. In the following screenshot, the green numbers are the "attack score", which a sum of all the possible attacks' base power minus the movement cost. In red, the "danger score", a sum of all the potential attacks from the other entities where they focus attacking the entity at a specific tile.



I have no definitive clue where to continue, but I feel like this kind of analysis can help figure how an AI could weight a score over another (ex: retreat more than attack?)