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Update Day 04-07:

After sacrificing my soul to the gods of Unity, I nearly got together a basic enemy. (Why not have transform.LookAt() not work with z = 0 ? Why Unity? Why do you hate me so much?)

Anyways, now that that's done and some post-processing is in, the game looks already kinda ducking terrible.. Is everybody else enjoying loosing their minds this Devtober? Yes? I hope so.  /j 

Also managed some more Weapon designs, but didn't get as much done as I'd liked to have because of other responsibilities. Maybe the progress will be more noticable over the weekend.

See you then!