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Firstly, I really enjoyed the music from this game. I find it to be very atmospheric, inviting, and it strikes a great balance between relaxing and engaging. It's a song that someone could listen to when resting or completing work and still feel like it complements the situation. Also, utilizing sound effects from Super Mario Galaxy was a smart and appropriate decision. Both games emphasize wondrous themes and a space setting, and the sounds chosen work well for collecting good and bad objects. However, I noticed that upon triggering the victory condition by earning 10 points, the HUD says that the player needs 15 points to win. The catcher sprite is also very big, which reduces the size of the play area and makes the asset blurry. There also does not seem to be a lose condition, though I am unsure if this was an intentional move or not.