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So your issue is that there are different named items? Some games stack similar healing items, some don't. Considering this is using the inventory style that it does, it wouldn't make sense to stack them. Sorting the inventory to make it usable isn't too hard. Keep the smaller shrooms for when you take just a hit or two, in a farther slot since it's not urgent. Keep the higher level item closer for when you need emergency healing. Dodge and eat low level shroom once or twice. If a new player can't figure out those strategies on their own, they need to watch porn vids not play a porn game.


When you mentioned a stack of the same thing, I had assumed you meant the exact same thing, as that's how it was worded.

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Dude chill, he is right, the current system is very clumsy and I don't see the point of defending something that hinders combat and not because of the player

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Lipstor was the one being aggressive about it. I just pointed out that you CAN stack mushrooms together, since they made it seem like every single mushroom of the same type can't be stacked. Of course the separate named ones can't be. Yes it is clunky, but is completely usable. Should mushrooms of the same type be put into a stack automatically? Yes.
Now think of this. If the mushrooms can be used to heal and all of the 1 star shrooms are in the same healing stack, then what would happen if you needed a specific shroom for a potion or some crafting item, and the game randomly decided you're going to eat the last of that one?
"Make recepies by using mushrooms to heal instead of use single mushrooms, because you could end with 9 different mushrooms and you have to change between all of them to heal 1 time, instead of just having 1 stack with many of the same thing, to don't move the item bar like crazy."
They didn't qualify their statement. You pick up 9 of same shroom ingame it doesn't stack, so they'd be different in that they are separate item slots. Then later they say to have 1 stack with the same thing.
So excuse me for somehow thinking they didn't know you could stack the same kind of mushroom with each other then retorting when they come at me passive aggressively. Geez, I wouldn't blame the dev if they didn't listen to you.
"I played this game much more time than you, I know what I can do."
Playtime doesn't mean anything. Look at Arma KOTH players with 9k hours that don't know how the basic functions in the main game.

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You were actually. There is clearly a language barrier, judging by the spelling and grammar though.
I don't do drugs, alcohol, smoke, any of that. So not sure where that out of base comment came from.
"Make recepies by using mushrooms to heal instead of use single mushrooms, because you could end with 9 different mushrooms and you have to change between all of them to heal 1 time, instead of just having 1 stack with many of the same thing, to don't move the item bar like crazy."
When I brought up that they DO stack, you then come back that you play more than me and know what you can do, and that all of the different named 1 star shrooms do not stack together. If you didn't want them to ALL be combined into a single stack, then why bring that up? My comment was about stacking things since you made it seem like you can't. I didn't mention recipes at all. I agree recipes should be a thing. I didn't mention that because I didn't disagree.

So where's the problem here? First you say things can't stack, I mention they do. You say the different items don't stack, which is obvious. Now you say you don't want the different items to stack. 
There's something being left out here and it's not on my end.

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Not reporting, I'm not that petty. Just disliking since I don't care for your attitude.

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I'm thinking about it, so please dont worry about it. I intend to change, in the near future, the way the recovering mushrooms are implemented.

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