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(1 edit)

Update Day 02:

In a solid 5 1/2 hours spread over the day, I managed to mostly complete the gunplay systems, create a works-just-well-enough health script, add another weapon along with coming up with some other concepts and ironing out a few bugs here and there. Absolutely undershot today's schedule, but I think that's fine since after just a little bit of polishing, I'll have a solid weapon system that will hopefully serve me very well over this Devtober, which will greatly speed up adding new weapons.

Tldr: I did some background work.

Plans for tomorrow:

  • Polish the weapon system
  • Add a prototype enemy
  • Art, as it's currently only the player and two weapons
  • (Hud)

See you tomorrow!