Update Day 02:
In a solid 5 1/2 hours spread over the day, I managed to mostly complete the gunplay systems, create a works-just-well-enough health script, add another weapon along with coming up with some other concepts and ironing out a few bugs here and there. Absolutely undershot today's schedule, but I think that's fine since after just a little bit of polishing, I'll have a solid weapon system that will hopefully serve me very well over this Devtober, which will greatly speed up adding new weapons.
Tldr: I did some background work.
Plans for tomorrow:
- Polish the weapon system
- Add a prototype enemy
- Art, as it's currently only the player and two weapons
- (Hud)
See you tomorrow!