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(5 edits)

Day 1

Busy day and getting into Devtober was a late night decision. Today's work was to get at least a first attack animation working. The test animation is mostly a scene I instantiate on the fly and it has a proxy target to let me add effects on the targeted entity wherever it might be. The timeline takes care of activating the particle systems when needed. The objective is to have the ability to tweak the whole animation, callbacks and timing directly into Godot without having to deal with extra tool development for now.

Future versions could also wait for the particle engines to be done or put them in another place to avoid having them cut off at the end of the animation. I also am thinking of using the proxy to project some modifiers to the target entities (like color effects or forcing specific animations, like an hurt one).