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1 OCT 2022:


- The new battleship is turning out nicely! I'm confident it'll be much better than any of the previous iterations.

- I did have to fix one thing this week though. Originally I was only going to have the battleship turrets move in 3 directions. The problem here was there was an angle of about 90 degrees between each position. So when the player was directly beneath the turret, the gun wasn't even pointed at the player. Major blind spot! So after some testing I decided on a 7-position turret which tracks the player along a 270 degree arc, with 45 degrees of separation between each position.

- I also made a new graphic for the battleship projectile:


This fixes 3 problems:

  1. Because it's a round projectile, I don' t have to worry about rotating images to match the angle of the guns. 
  2. The round design makes it more obvious if the player takes a hit. 
  3. The smaller image size (currently 64x64) is much smaller than the original projectile graphics which were a bulky512x512.


- It's getting closer to the end of the year, so I thought I'd map out a little chart for how I'm going to finish this game:

  • Battleships
  • Carriers
  • AI
  • The levels (and any bosses in them)
  • Final polish, consistency checking, bug-testing, etc. 
  • Release the Game!
  •  


QUOTE OF THE WEEK:

"The day you plant the seed is not the day you eat the fruit." -- Fabienne Fredrickson


Thanks for reading and have a great rest of your week!