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Hello Dergus,

  • Enjoyment: The game was very fun. I like how the skill curve is. You keep getting better each time you play it. Then you start to pull off some cool moves you didn't think were possible at the beginning.
  • Aesthetic: I'm not much for the techno vibe, but it still looked good. Cover art was great.
  •  The design was super unique, the increasing difficulty, the shield. The mechanics were really simple but challenging. The hitbox on the purple diamond was a bit broken though. I had jumped straight through it many times and I didn't collect it, so I just kept dying.
  • Platformer: The game wasn't really a "platformer" in the general sense. I found it more to be a sidescroller bullet hell. Meaning there was no challenge in movement, the challenge was in the enemies obstructing movement.

Nice game, hope to see you in the next jam.

thanks, Yeah the purple crystals hitbox isn't glitched its just that it sometimes spawns in the same place, its my first time making a game so idk how to fix that, sure it wouldn't be to hard but whatever. thanks for rating it