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Firstly, the visual elements synergize well and create a humorous yet chilling atmosphere. I felt like I was trapped in a dark purgatory where Spamton forced me to play Breakout until the end of time. In addition, the existing components of Breakout were cleverly altered to implement the popular "Big Shot" meme. The ball being labeled as the shot was especially fitting, and they do not devalue the dark atmosphere in any way. However, I did notice issues with layout and function, like how the paddle was so far from the bottom of the screen that it made the area of play distractingly cramped. Despite the solid physics and fast paddle movement, I sometimes felt like I was running out of room. Also, I cleared all the blocks on two separate occasions and no victory fanfare appeared, but I am not sure if this was a true error or a deliberate decision, to put the player in an endless purgatory.