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(1 edit)

Kubuntu review: High hardware requirements for such a concept, looks nice overall but the game needs to be redesigned with less processing requirements (no options to set anything). The controls are simple and stiff, much too rigid (imprecise) to maneuver. No gamepad support (keymapper can be used), no mappable buttons. When running in fullscreen, the game can't be closed - Escape does not invoke any menu, or any other key, ALT+F4 does not close the app, had to ALT+TAB and kill via process manager. The level design is too compact, should be much larger and more space to maneuver. Right now, there are no effects when flying into a wall/obstacle, so feels cheap even more, though I would really recommend not making the rocket explode right away, but instead let us scrape the walls/ceiling at low speeds, this would feel much more realistic. Impact at high speed might result in an explosion, but maybe it would feel better for the rocket to deform or fall apart, so a much more realistic physics model is needed here. The vapor trail is too extensive, looks nice at first but quickly becomes evident it's just a static effect, so some particle effects or something, have the fumes change with use.